# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "Dav format",
    "author": "Peter Davies, Andrew",
    "blender": (2, 5, 9),
    "api": 38691,
    "location": "File > Import-Export",
    "description": "Import-Export Dav",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Import-Export/Dav",
    "tracker_url": "",
    "support": 'OFFICIAL',
    "category": "Import-Export"}

# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
    import imp
    if "export_dav" in locals():
        imp.reload(export_dav)


import bpy
from bpy.props import (StringProperty,
                       BoolProperty,
                       FloatProperty,
                       EnumProperty,
                       )

from bpy_extras.io_utils import (ExportHelper,
                                 path_reference_mode,
                                 axis_conversion,
                                 )

#class ImportDav(bpy.types.Operator, ImportHelper):
#    '''Load a BVH motion capture file'''
#    bl_idname = "import_scene.dav"
#    bl_label = "Import Dav"
#
#    filename_ext = ".dav"
#    filter_glob = StringProperty(default="*.dav", options={'HIDDEN'})
#
#    def execute(self, context):
#        from . import import_dav
#        return import_dav.load(self, context, **self.as_keywords(ignore=("filter_glob",)))


class ExportDav(bpy.types.Operator, ExportHelper):
    '''Export selection to Dav file (.dav)'''
    bl_idname = "export_scene.dav"
    bl_label = 'Export Dav'

    filename_ext = ".dav"
    filter_glob = StringProperty(default="*.dav", options={'HIDDEN'})

    use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
    use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
    use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)

    def execute(self, context):
        from . import export_dav
        return export_dav.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))


#def menu_func_import(self, context):
#    self.layout.operator(ImportDav.bl_idname, text="Dav (.dav)")


def menu_func_export(self, context):
    self.layout.operator(ExportDav.bl_idname, text="Dav (.dav)")


def register():
    bpy.utils.register_module(__name__)

    #bpy.types.INFO_MT_file_import.append(menu_func_import)
    bpy.types.INFO_MT_file_export.append(menu_func_export)


def unregister():
    bpy.utils.unregister_module(__name__)

    #bpy.types.INFO_MT_file_import.remove(menu_func_import)
    bpy.types.INFO_MT_file_export.remove(menu_func_export)

# NOTES
# - blender version is hardcoded

if __name__ == "__main__":
    register()
